![]() ![]() This is in part because gamers often compare the way gaming products used to make money with how they do now. Many games that have transitioned to a live service model, like Bungie's Destiny 2, have been met with player backlash. But in place of Overwatch’s old monetization methods is now a system that feels more geared toward keeping players playing as long as possible and also spending as much money as possible.īlizzard was never going to be able to avoid this.Randomized item drops have been scrutinized by regulators worldwide, and Blizzard even skipped the Belgian and Dutch markets when launching Diablo Immortal due to loot box restrictions.That’s all well and good, and it makes perfect sense for Blizzard to get with the times, especially by dropping support for loot boxes.Blizzard now sells a seasonal battle pass, and the studio has dropped its maligned and predatory loot box system for an in-game shop that sells character skins and other cosmetic items directly in exchange for in-game currency.And as you might suspect, those methods now include many of the familiar monetization strategies popularized by Fortnite and its contemporaries. Overwatch’s new economy is familiar, but is it fair? Blizzard’s free-to-play transition means Overwatch 2 must make money through means other than upfront cost. And the early sentiment toward this transition underscores some major hurdles facing the game industry and its current love affair with the live service model. As such, the game is now free to play.īut now that Overwatch 2 is out in the wild, after a rough launch resulting in multiple days of connection and login problems, players are grappling with a new realization: While the gameplay is near-identical, Overwatch now sports a vastly different in-game economy. As I first noted over the summer, the reboot of the once-popular hero shooter has been more about restructuring the game’s business model than about adding more content to justify a new price tag. Perhaps they’ll be discounts on bulk buying currency too, only time will tell.Overwatch’s new economy exposes old problemsīlizzard’s long-awaited Overwatch 2 is not your typical sequel. Of course, this pricing isn’t concrete, but we feel that this pricing model won’t be too far off how much 1000 Virtual Currency will cost. $5 extra is again not that much when split over three months, but I think we can all agree on the extras in the Watchpoint pack are worth it even considering the small saving.Whilst £1 extra isn’t too much of a big deal, players could save that amount and get the extras packed into the Overwatch 2 Watchpoint Pack.Buying each Battle Pass would cost £36/$45 individually.Looking at the current market for season and battle passes, we estimate 1000 points would cost roughly £12/$15, here’s why: Whilst we don’t know exactly how much 1000 Virtual Currency will be to buy, we can almost guarantee 3000 points will cost more than the above. MORE: IS OVERWATCH 2 BETA FREE AND IS THE WATCHPOINT PACK WORTH IT?.But not everyone can afford £34.99/$39.99 all at once, what if players want to just buy season separately? So players will be able to buy the first three seasons of Battle Passes with the Watchpoint pack alone. “Season 1 – 3 Premium Battle Passes will be available for 1000 Virtual Currency each”
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